![]() Why? Because these structuresĪllow a player to build the Capital ships, and you need seven to build a Astro Empires does not limit theįree player in building these structures. Orbital ShipyardsĪre Orbital Shipyards essential? I include them in this discussionīecause they require advanced research. They require three Fusion Plants, and consumeĮight berths on the Orbital Bases and eight spaces on the astro. All five factories provide 30Ĭonstruction and production. Android FactoriesĪndroid Factories are also very useful. Perspective, a fourth set consumes fifty percent more resources than theįirst three energy excluded. It would also consumeġ2 of the 50 berths provided by the Orbital Bases.Ī fourth set would require additional 5 Fusion Plants, consuming 6 Assuming the free player builds the MLP and Orbital BasesĪs described above, three sets of Pringles require 9 spaces on theĪstro: none for the Rings, three for the Shields, five for theĪntimatter Plants, and one for the Fusion Plant. Sets of Pringles requires 108 energy, which consumes all the availableĪntimatter Plants a free player has at his disposal, and requires aįusion Plant. Level-30, players are well advised to have at least one set of Pringles Pringles is the vernacular for a pair of Planetary Rings and Shields. Seven slots discussed in the following sub-section. There is a better use for these Plants than freeing up Would free up 12 Fusion Plants, which only provides the base with sevenĮxtra slots. After all, atĮnergy-20, an Antimatter Plant provides 20 units of energy. The astro by reducing the need for Fusion Plants. One might expect that the Antimatter Plants would help free up space on ![]() Antimater Plants Do Not Free Up Fusion Plants These structures work with Multi-Level Platforms to provide the base Therefore, rather than using Orbital Bases to free up space on an astro, However, Multi-Level Platforms (MLP) provide 50 spaces. One might consider this a way to reduce the space used by Urban Structures. Orbital Bases provides berths for 50 spaces. When available, these two structures should be built to their limit. This section discusses the Very Advanced Structures and how they can beīest used for a Free Player. Until you have the sound foundation offered through the Advanced Base I separated them because you really cannot use these structures Very Advanced Structures are important as a player grows beyond Level 30. ![]() Those structures discussed in the Advanced Base Guide are essentialįor a free player to have any real longevity in Astro Empires. Those structures that Astro Empires limits a free player from building. I term them “Very Advanced” to sub-categorize these from theĪdvanced Structures that Astro Empires has. I was asked to touch on what I call “Very Advanced Structures.” AsĮarlier, I will discuss these structures for the benefit of free Player with all the structures necessary to have a thriving empire. That is, it shows what a player limited to five terraforms canĪccomplish by building on the right astro. Platforms all require substantial research to construct. Orbital Bases, Androids Factories, Antimatter Plants and Multi-Level Keep Your Enemies Close, And Your Powder Dry.
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